﻿/*
-------------------------------
    Rodeo Game Engine
    Rodeo Main header file
    RodeoRenderer.h
    Copyright(c) Marcin Goryca
-------------------------------
*/
#ifndef RODEO_RODEORENDERER_H_
#define RODEO_RODEORENDERER_H_

#ifndef RENDERER_BUFFERS_H_
#include "renderer\buffers.h"
#endif    //RENDERER_BUFFERS_H_

#ifndef RENDERER_COLORS_H_
#include "renderer\colors.h"
#endif    //RENDERER_COLORS_H_

#ifndef RENDERER_FONT_H_
#include "renderer\font.h"
#endif    //RENDERER_FONT_H_

#ifndef RENDERER_GAMEMAP_H_
#include "renderer\gamemap.h"
#endif    //RENDERER_GAMEMAP_H_

#ifndef RENDERER_GL_GLRENDERER_H_
#include "renderer\gl\glrenderer.h"
#endif    //RENDERER_GLRENDERER_H_

//#ifndef RENDERER_HEO
//#include "renderer\heightmap.h"

#ifndef RENDERER_IMAGE_H_
#include "renderer\image.h"
#endif    //RENDERER_IMAGE_H_

#ifndef RENDERER_LIGHT_H_
#include "renderer\light.h"
#endif    //RENDERER_LIGHT_H_

#ifndef RENDERER_MAP_H_
#include "renderer\map.h"
#endif    //RENDERER_MAP_H_

#ifndef RENDERER_MATERIAL_H_
#include "renderer\material.h"
#endif    //RENDERER_MATERIAL_H_

#ifndef RENDERER_GL_QUERYRENDERER_H_
#include "renderer\gl\queryrenderer.h"
#endif    //RENDERER_QUERYRENDERER_H_

#ifndef RENDERER_RENDERERINTERFACE_H_
#include "renderer\rendererinterface.h"
#endif    //RENDERER_RENDERERINTERFACE

#ifndef RENDERER_RENDERMODE_H_
#include "renderer\rendermode.h"
#endif    //RENDERER_RENDERMODE_H_
//#include "renderer\glslshaders.h"
//#include "renderer\cgshaders.h"

#ifndef RENDERER_TEXTURE_H_
#include "renderer\texture.h"
#endif    //RENDERER_TEXTURE_H_

#endif	//RODEO_RODEORENDERER_H_
